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Old 01-09-2018, 10:10 AM   #234
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: The Fantasy Trip

Quote:
Originally Posted by Charles G. View Post
One point here: I would not change the required numbers to achieve automatic hit/double or triple damage with the increase in dice difficulty. Reason being if someone is harder to hit, whether due to Defending or the upper level UC talents, then it should be harder or even impossible to score, say, a triple damage hit.

Put another way I wouldn't worry about the automatic hit type criteria for more than three dice.
But what about automatic misses? With 4d6, there's a 33% chance of an automatic miss; a 24% chance of dropped weapon and a 16% chance of a broken weapon. Seems to me that you'd be a fool to attack someone who selected the "defend" option, particularly if they're using an expensive or rare weapon.

On 4 dice, the chance of double damage is 0.8%; the chance of an automatic hit is 0.32%.

And the whole point of automatic hits and misses is to introduce a chance of uncertainty regardless of other conditions.
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