Re: The Fantasy Trip
HERESY ALERT
I actually stopped using 3d6 as the resolution mechanic and went to 1d20.<ducks for cover> Before being burned at the stake, I’d like the chance to at least make the case.
First the actual mechanic:
Easy rolls (comparable to 2 die rolls) are +4 to the attribute.
Average rolls are the attribute.
Hard rolls (comparable to 4 die rolls) are -4 to the attribute.
Very hard (comparable to 5 die rolls) are -8.
Impossible are -12. And so on.
A natural 1 always succeeds and natural 20 fails. If you roll a natural 1 in combat, roll 1d6 1-3 automatic hit. 4-5 double damage. 6 triple damage. If you roll a natural 20 in combat, roll 1d6 1-3 automatic miss. 4-5 dropped weapon. 6 break weapon.
Combat DX Modifiers [This is an early treatment; I’ll hunt down the final treatment and post it]
Missile or Thrown Weapons:
Missile Weapons: -2 per 6 hexes after the first 6 hexes (or per 2 megahexes)
Thrown Weapons: -2 per hex
Opponent dodging: -6 (or should it be -4??)
Position (only one applies):
Opponent is higher than you: -4
Opponent is lower than you: +4
Hitting opponent in the side: +4
Hitting opponent in the rear: +8
Opponent is on the ground: +8
Tactics:
Opponent defending or dodging: -6 (or should it be -4??)
Your Status
You are stunned (just took 5-7 hits): -4
Comment: After many years of fiddling with TFT, I finally determined that the 3d6 bell curve is too steep and causes players to overvalue DX (i.e. an adjDX of 12 = 74% chance of success; adjDX 13 = 84% and so on). Replacing the 3d6 roll with a d20 will simultaneously make lower attribute characters more capable and expand the opportunities for more powerful characters. Obviously, converting monsters will require some effort (like recognizing that IQ 6 animals would have a revised IQ of 2).
OK, you may now set me on fire...
Last edited by tbeard1999; 01-06-2018 at 04:32 AM.
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