View Single Post
Old 01-05-2018, 10:15 PM   #105
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: The Fantasy Trip

HERESY ALERT

Although megahexes gave TFT its distinctive look, I ditched them early in my gaming career. For range calculation, I converted each megahex to 3 hexes.

I also refused to map my dungeons on a hex grid (what the heck is a “trefoil” anyway?). The hexes worked well enough for natural caves but were a chore for mapping man made tunnels. So I mapped on graph paper and treated 3 hexes as 10’. “Half hexes are playable, partial hexes are not” was something all my players heard.

That said, I think I’d include the megahex rules and hex-mapping rules as written, but offer these alternatives as optional rules.
tbeard1999 is offline   Reply With Quote