Re: The Fantasy Trip
HERESY ALERT
Although megahexes gave TFT its distinctive look, I ditched them early in my gaming career. For range calculation, I converted each megahex to 3 hexes.
I also refused to map my dungeons on a hex grid (what the heck is a “trefoil” anyway?). The hexes worked well enough for natural caves but were a chore for mapping man made tunnels. So I mapped on graph paper and treated 3 hexes as 10’. “Half hexes are playable, partial hexes are not” was something all my players heard.
That said, I think I’d include the megahex rules and hex-mapping rules as written, but offer these alternatives as optional rules.
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