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Originally Posted by hal
What would you recommend as a point cap for points spent on Psionics using the older rules?
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Probably a hundred or so at most. But honestly, I'd consider using the 4e rules and just giving enough points. Look at
GURPS Psis for effective templates and power packages in modest point budgets.
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Or - perhaps, with a short list, list those things that are potentially abusive past a given level of power for a given psionic ability. That's assuming you want to take the time in case it is time consuming.
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Everything was, basically. A telepath built on Supers points could control small armies of people. A telekinetic could out lift (and out-armor) any brick. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.