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Old 12-27-2012, 12:30 PM   #10
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default Re: Streamline autofire rules for 3rd edition

Quote:
Originally Posted by jaz0nj4ckal View Post
I remember playing Classic Traveller and Mechwarrior as a kid where autofire just added another “to hit” dice roll and provided an area effect; however, I am not sure if that could translate well to GURPS.

All suggestions and creative criticism is welcomed, since I am looking for idea and hoping for a chance to brainstorm with
Actually that is exactly how GURPS 4e does things. You get a bonusto hit based on FoR (more or less +1 per 5) then the rcl stat is changed (*-1 +1) so -1 becomes 2.
Then for each multiplier of that rcl you hit with, you make another hit.

This is extremely easy to introduce and use in 3e, but will of course result in different number of hits than the current 3e system. Potentially more hits due to the higher acc of guns in 3e. You have to run some examples to see if you can accept those numbers.
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