Re: GURPS Tactical Shooting
GURPS Basic Set serves all genres, and is somewhat biased towards fun cinematic-but-believable gaming.
So Fast-Draw(Ammo) is for everything...but TS has this one-handed fast draw thing. Contradiction! Heresy! Uselessness!
No...it's just that the generic FD is probably over-broad, and GMs might want to tone it down in the raw realism that would be a game featuring a lot of the rules in TS.
Did we "miss" this in the playtest? Dunno. But do remember that TS is an amplification for one specific "reality setting" of a GURPS game that features realistic gunplay. "Generic" and "Specific" being not-the-same, where the specific rule seems to contradict, correct, or modify, perhaps another way to get at this is "what should, in a realism-based setting, the generic FD skill give you such that a fairly realistic Perk makes sense?"
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