Quote:
Originally Posted by Rick_Smith
FROM MEMORY – Like a wizard, except that memorizing the spell "costs" you 3 IQ points and you will always cast that spell at DX –4.
Wizards get a LOT of advantages over heroes, which include:
-- Wizards are not punished for learning talents but heroes are punished (-4 DX) for learning spells.
-- Wizards learn talents at x2 cost, heroes learn spells at x3 cost. (Exception: some talents that wizards like are x1 cost.)
-- All spells fit into one memory slot, where as most powerful talents take 2 or 3 memory.
-- Spells in a series (1 hex fire, 3 hex fire) fit into one memory slot. Talents in a series (Thief (2), Master Thief(2)) require separate memory slots.
Warm regards, Rick.
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Rick raises some good points here. The wizard/hero class system made implicit by differing talent costs depending on which side of the binary divide a character really discourages individualization of characters. They should all be the same. And the improved versions of spells really ought to map, cost-wise, to their mundane counterparts instead of being freebies.