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Old 07-13-2013, 08:40 AM   #150
lokke
 
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Join Date: May 2012
Location: Asgard
Default Re: The unofficial new units thread

Cheerleaders.

Cheerleaders have the following stats: Move 1, Def 0, Att 0.
Cheerleaders appear randomly on the map. Each turn roll 1D6. On a 6, one squad is placed randomly on the map. (Unless it's a weekend, in which case they appear on a roll of 5+.)

Each turn roll 1D6 to see what the cheerleaders will do:

1: Get me out of here! They head for the nearest map edge.
2: Help! They move towards the nearest unit. If there are no units in line of sight, roll again.
3: Shopping! They head towards the nearest urban hex. If there are no urban hexes on the map, roll again.
4-6: Chat! They do nothing. (In game terms anyway.)

Any unit approaching within 2 hexes of the cheerleaders must make a reaction test. Roll 1D6:

If the roll is odd, they become protective.
If the roll is even, they become jealous.

Jealous units attack the cheerleaders. If they have no weapons, they will attempt to ram.

Protective units will grab the cheerleaders, head for the nearest cover and stay there for the rest of the game. Unless they can reach a map edge in one turn, in which case they will leave the battlefield rather than hide.
The cheerleaders are subject to the normal mount / dismount rules for armor units, though they do prefer to ride inside, rather than on top. (They are small compared to a battlesuit, and will usually manage to squeeze in somewhere.)
Infantry will just fling them over their shoulders (they don't weigh very much, and won't affect the infantry's move).
The protecting unit will ignore all orders until the end of the game, or until the cheerleaders are killed, whichever comes first.
Any unit that targets the cheerleaders will be fired on. If the cheerleaders are killed, the protecting unit will pursue and destroy the offending unit. After that, they are treated as a normal unit.

Several units may be affected at the same time. Protective units will not attack each other, but they will attack jealous units as soon as they target the cheerleaders.

Note 1: AI's are affected by cheerleaders just like conventional units. Ogres make the same reaction roll.
Note 2: As far as a cruise missile is concerned landing and exploding are pretty much the same thing, which is bad news for the cheerleaders.
Note 3: Cheerleaders must roll to decide what they are going to do each turn, even if they are being protected.
Note 4: Protecting units can be from both sides. If the cheerleades are killed, protecting units from opposite sides will fight. After killing the unit responsible obviously.
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