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Old 01-12-2019, 10:17 PM   #52
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

Updated Daredevil based on comments.

Daredevil [500] V1
Attributes [285]
ST 14 [40] DX 16 [120] IQ 14 [80] HT 14 [40]

Secondary Characteristics
Will 14 [0] Per 16 [10] FP 14 [0] HP 14 [0]
Speed 7.25 [-5] Move 7 [0] Dodge 12
Damage 1d thr BL 39 Fright Check 19

Social Background [0]
TL: 8 [0]
Cultural Familiarities: Western (Native) [0]
Languages: English (Native) (Native Language) [0]

Advantages [128]
Catfall [10]; Combat Reflexes [15]; Daredevil [15]; Enhanced Dodge 1 [15]; Enhanced Parry (Karate) 1 [5]; Fearlessness 3 [6]; Fit [5]; High Pain Threshold [10]; Perfect Balance [15]; Trained By A Master [30]

Perks: Off-Hand Weapon Training (Billy Club) [1]; Skill Adaptation (Billy Clubs uses Karate) [1]

Super Senses [186]
Discriminatory Hearing (Super, -10%) [14]; Discriminatory Smell (Emotion Sense, +50%; Super, -10%) [21]; Discriminatory Taste (Super, -10%) [9]; Para-Radar (Extended Arc: 360°, +125%; Super, -10%) [86]; Parabolic Hearing 8 (Super, -10%) [29]; Sensitive Touch (Stethoscopic, +50%; Ultra-Fine, +30%; Super, -10%) [17]; Robust Hearing [1]; Vibration Sense (Super, -10%) [9]

Billy Clubs [30]
Club (thrust crush, close reach, receives Karate bonus, based on Tonfa)
Super Jump 4 (176ft/59yrds, Move 12) (Can be Stolen, Quick Contest of ST -30%) [28]; Climbing Line [1]; Swinging [1]

Skills [63]
Acrobatics (H) DX+1 [4] – 17*; Area Knowledge (Hell's Kitchen) (E) IQ+1 [2] – 15; Armoury/TL8 (Melee Weapons) IQ-1 [1] – 13; Boxing (A) DX+2 [12] – 18; Boxing Sport (A) DX [1] – 16†; Climbing (A) DX [1] – 16; Detect Lies (H) Per-2 [1] – 14; Games (Boxing) (E) IQ [1] – 14; Holdout (A) IQ-1 [1] – 13; Intimidation (A) Will [2] – 14; Jumping (E) DX [1] – 16; Karate (H) DX+2 [12] – 18; Law (New York City) (H) IQ [4] – 14; Lockpicking/TL8 (A) IQ [1] – 13; Observation (A) Per [2] – 16; Pressure Points (H) IQ-2 [1] – 12; Shadowing (A) IQ [2] – 14; Stealth (A) DX [2] – 16; Streetwise (A) IQ [2] – 14; Thrown Weapon (Billy Club) (E) DX+2 [4] – 18; Tracking (A) Per-1 [1] – 15

Technique: Dual Weapon Attack: Billy Club (H) Karate [5] – 20

* Includes +1 from Perfect Balance; † Defaulted from Boxing

Disadvantages [-169]
Blindness [-50]; Code of Honor (Hero's) [-10]; Guilt Complex [-5]; Obsession: Eliminate Organized Crime (Long-Term Goal) (9) [-15]; On The Edge (9) [-22]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Imprisonment) [-20]; Sense of Duty: Residents of Hell's Kitchen (Large Group) [-10]; Social Stigma (Blind) [-5]; Susceptible to Loud Noises -5 [-20].

Quirks: Habit: Downplays his Blindness [-1]; Likes to Help Underdogs [-1].

Relationship [-23]
Contact: Ben Urich (Daily Bugle Reporter) (Effective Skill 15; Usually Reliable; Frequency: 9 or less) [4];
Contact: Underworld (Effective Skill 12; Unreliable; Frequency: 12 or less) [1];
Dependent and Ally: Foggy Nelson (25% of total; Frequency: Ally 9 or less, Dependent 6 or less) [-4];
Dependent and Ally: Karen Page (25% of total; Frequency: Ally 9 or less, Dependent 6 or less) [-4];
Enemy: Kingpin (As powerful, Organization, Hunter, Frequency: 6 or less) [-10];
Enemy: Rogue Gallery (Small group, As Powerful, Hunter, Frequency: 6 or less) [-10]

A few notes
1) Lowered his DX which I believe makes more sense
2) Taking a page out of Martial Arts, I consolidated his Billy Clubs skills under Karate (which also reduced many combat skills).
3) Got rid of Ambidexterity. Is Off-Hand Weapon Training still required if Billy Clubs are used with Karate?
4) Boosted Parbolic Hearing and changed the power modifier to Super -10% on all senses
5) Added a 2 Billy Clubs including the ability to swing at Move 12 (roughly 40km/h)
6) I consolidated his Disadvantages but not as much as I thought I would. Some work might still be needed here.
7) Reduced the frequency of appearance of the dependents and added his enemies

Last edited by DreadDomain; 01-13-2019 at 03:02 PM. Reason: Modified as per Naloth's comments
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