This one is for the TIE/in, otherwise known as the Interceptor.
TIE INTERCEPTOR
Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost
11^ TIE Interceptor 15 +0/4 12 4G/c 10 0.1 [1] +4 1SV [2] 1 [4] — $2.3M
Length: 10 yd. (30 ft.) Crush Depth: 15.2 Atmospheres (500 ft.)
Power Points: +16 / -10
Space Performance: sAccel: 4Gs
Air Performance: aAccel: 4Gs (88 mph/s) aSpeed: 500 mph (0.14 mps) Hnd/SR: +4/4
SHIP SYSTEMS
Code:
FRONT
[1 ] Light Alloy Armor
dDR 1
[2 !] Light Force Screen
dDR 15 [3,4,6]
[3-6 !!!!] Major Battery
4 Weapon Mounts [8]
Code:
CENTER
[1 ] Light Alloy Armor
dDR 1
[2 !] Light Force Screen
dDR 15 [3,4,6]
[3 ] Maneuver Enhancement
+1 Air Handling
[4 ] Reconfigurable System
[9]
[a ] Area Jammer Defensive ECM
-2 to Hit / -1 Area Jam / 50 Mile Jam Radius [10]
[b !] Major Battery
1 Weapon Mount [11]
[5 ] Maneuver Enhancement
+1 Air Handling
[6 ] Control Room
Comp: C7 / Comm/Sensor: 4 / 1 Station
[Core ‡‡‡‡] Super Fusion Reactor
8 Power Points / 200 yr Fuel / Compact [5,7]
Code:
REAR
[1 ] Light Alloy Armor
dDR 1
[2 !] Light Force Screen
dDR 15 [3,4,6]
[3-4 ] Maneuver Enhancement
+2 Air Handling
[5-6 !!] Hot Reactionless Engine
4Gs
[Core ‡‡‡‡] Super Fusion Reactor
8 Power Points / 200 yr Fuel / Compact [5,7]
Design Switches, Features, & Notes: CAMPAIGN OPTIONS: Exposed Radiators
SHIP OPTIONS: Gravitic Compensators
[1] Load includes: 0.1 tons of Crew & Passengers
[2] Crew Requirement: 1 Control Station (1 Pilot)
[3] Semi-Ablative (Loses 1 dDR for every 10 points of d-damage it resists),
[4] Plus dDR 15 Force Screen
[5] Volatile System (see p. SS1:62)
[6] FORCE SCREEN OPTIONS: Adjustable, Energy Only
[8] Solo, twin, or quad-linked cannons,
[9] Choose 1,
[10] Jammer,
[11] Tractor Beam
Created using the GURPS Spaceship Design Spreadsheet Version 2.0 Release Candidate 10 based on the GURPS Spaceships series of books.
http://gurpsland.no-ip.org/#GURPSSpa...ignSpreadsheet
NOTES
Fast, nimble, and maneuverable. The TIE Interceptor has two different weapon mounts. One is the solo-, twin-, or quad-linked cannons, and the other is the "Choose 1" option, whether it be ECM (Area Jammer), Tractor Beam), or other types of weapons.
While it goes go at 4Gs, it's to simulate the TIE/in as the faster of the bunch, even if it's more improved than the TIE/Ln Fighter.