Quote:
Originally Posted by Prince Charon
Phasers
Phasers are multi-power, weaponized psychotronic generators, effectively the Swiss Army knife of energy weapons. Many modern (TL11^) personal phasers, particularly the common military and police models, are modular, with the larger versions consisting of components added on to a smaller model. Likewise, they have an adjustable beam-width, from a narrow beam that hardly spreads at all by the time it dissipates, to a shorter range cone that can be quite wide.
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Thoughts?
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This design for the Phasers looks reasonable. Giving all of the Phasers the same firing options but different numbers of shots to spend on a given option was an elegant solution. I'd need to see this in play to determine if the cost for each setting is reasonable.
My main concern is that the group will need to remember all 10 settings in play. Even with cheat sheets, 10 different settings may lead to analysis paralysis. You may want to include simpler weapons for players that don't want to deal with this complexity.