Re: Universal Rules for Influencing Skills and Reaction Rolls [Basic]
I think it imposes universality at the expense of (a) depriving players of the power to roleplay their characters as they see fit and (b) making Influence skills much less effective in a way that's likely to turn every social interaction into a long drawn out process. It seems to defeat the primary functions of the game mechanics in question.
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Bill Stoddard
I don't think we're in Oz any more.
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