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Old 04-08-2011, 08:00 PM   #10
Langy
 
Join Date: May 2008
Location: CA
Default Re: Shedim and Kyriotate Resonances in GURPS?

Quote:
Originally Posted by Bruno View Post
I would actually go with a 0% feature, if it turns the dead body into a GURPS Magic style Zombie, which is a very negative point cost template, even when you remove the mental restrictions. It also gives a clear set of HP, and a clear death point.
That's what I was originally thinking, but by the RAW Telekinesis probably works better, unless you also include some way to turn a dead body into a zombie.
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