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Old 05-15-2018, 03:33 PM   #16
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: GURPS Modern Fantasy Setting - Alternate History Help

Quote:
Originally Posted by kdtipa View Post
Highest damage "normal" gun I see in the basic set is a sniper rifle that does 9d+1 pi, with an RoF of 1. And explosives and heavy weapons are likely not usable in a population center. Never heard of a Carl Gustav, but that damage is fairly crazy. My goal is for normal small arms to not be much of a bother for a troll. Most likely, there just won't be a gun that unbalanced represented. Or I need to re-balance the DR on the trolls.
A Carl Gustav is an anti-tank weapon, described in GURPS High-Tech. You said military units would need to be formed, so I was pointing out some suitable military weapons. You've achieved a creature that's fairly immune to small arms, and needs serious military weapons to kill.

However, the population centre point doesn't really work, because when these trolls show up, people will just leave. It's that or be eaten.

Quote:
If trying for the goal of putting technology in its place, and being a reason for reduced population growth are what I'm aiming for, what other ideas might work better to feel easier to believe?
I'm not completely clear what you mean by "putting technology in its place." Could you give some examples of things you don't want to happen?
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