Sorry for returning to an old conversation, but I was rereading this thread and the other thread where RPK proposed his solution, and I don't follow.
Quote:
Originally Posted by Rev. Pee Kitty
Anyway, VRH is a "level up" for anyone, including chars with Regeneration, because it lets you heal 2 HP whenever you'd naturally heal 1. So if you have VRH and Instant Regen, you heal 2 HP per second, which is quite useful.
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RPK's interpretation is reasonable but on a closer look, I don't understand how it fixes the underlying cost problem. He's right that according to his interpretation, VRH is a significant improvement even for characters who already have Regeneration, but when I compare a 12 HT character with only Regeneration (Slow) to a 12 HT character with only Very Rapid Healing, the Regeneration is still better:
By itself, Very Rapid Healing (by any interpretation) gives you a chance of regaining 2 HP every 24 hrs if you roll well. By itself Regeneration (Slow)
guarantees 2 HP per 24 hrs, with a chance of regaining a 3rd HP if you roll well. RPK's interpretation makes VRH a bigger improvement for somebody who already has Regeneration (Slow), but doesn't make it better by itself.
The reason I don't want to eliminate VRH is because (when combined with Regeneration (Slow)) it is a useful intermediate level of healing between Regeneration (Slow) and Regeration (Regular), regardless of whose interpretation one follows.