View Single Post
Old 05-17-2010, 01:04 PM   #13
Vaevictis Asmadi
 
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
Default Re: Rapid Healing and Regeneration

Sorry for returning to an old conversation, but I was rereading this thread and the other thread where RPK proposed his solution, and I don't follow.

Quote:
Originally Posted by Rev. Pee Kitty View Post
Anyway, VRH is a "level up" for anyone, including chars with Regeneration, because it lets you heal 2 HP whenever you'd naturally heal 1. So if you have VRH and Instant Regen, you heal 2 HP per second, which is quite useful.
RPK's interpretation is reasonable but on a closer look, I don't understand how it fixes the underlying cost problem. He's right that according to his interpretation, VRH is a significant improvement even for characters who already have Regeneration, but when I compare a 12 HT character with only Regeneration (Slow) to a 12 HT character with only Very Rapid Healing, the Regeneration is still better:

By itself, Very Rapid Healing (by any interpretation) gives you a chance of regaining 2 HP every 24 hrs if you roll well. By itself Regeneration (Slow) guarantees 2 HP per 24 hrs, with a chance of regaining a 3rd HP if you roll well. RPK's interpretation makes VRH a bigger improvement for somebody who already has Regeneration (Slow), but doesn't make it better by itself.

The reason I don't want to eliminate VRH is because (when combined with Regeneration (Slow)) it is a useful intermediate level of healing between Regeneration (Slow) and Regeration (Regular), regardless of whose interpretation one follows.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional.

Published GURPS Settings
(as of 4/2013 -- I hope to update it someday...)
Vaevictis Asmadi is offline   Reply With Quote