Oh My Good Lord, No!
Kromm hypothizes
Low-Tech will be replaced by
Fantasy-Tech (or something like that). I can't hide my disappointment, and I
must contribute to spread my little word.
I was so eagerly waiting
Low-Tech, it's about research and accuracy. Now I'm scared as hell. What's
Fantasy-Tech? How can you prevent it being a mess, with all kinds of (weird, fantasy) ideas mixed together:
mithril? It's sooooo setting dependent!
I don't want 100 pages of material I'm not going to use. And I don't want the book to turn into a fantasy gear collection -- tied to very specific, arbitrary assumptions. I want solid information on economy, agriculture, society and technology. Also mixing real world and fantasy will inevitably change the tone of the book, sort of
D&Desque compendium -- with virtually no hope to get armors made right.
You say there is not enough material?
You can add
Pyramid articles (Matt Riggsby and Mortimer wrote a lot of good articles) and material from the historical (TL0-3) sourcebooks; review, revise and update them to fourth edition. There are plenty of good informations about society, technology and human sciences in the following:
- GURPS Egypt
- GURPS Greece
- GURPS Imperial Rome
- GURPS Celtic Myth
- GURPS Middle Ages
- GURPS Arabian Nights
- GURPS Camelot
- GURPS Robin Hood
- GURPS Ice Age
- GURPS Japan
- GURPS Russia
- GURPS Vikings
Also you can include a
Mass Combat system for archaic warfare.
Please give
GURPS Low-Tech the treatment it deserves. Please.