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Old 01-04-2019, 12:04 AM   #7
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

Quote:
Originally Posted by lwcamp View Post
Sort-of related. The Hope Diamond is said to be cursed. Its owners have supposedly met with great misfortune until it was given to the Smithsonian Museum. It is currently displayed for the public to see on the second floor of the Smithsonian Museum of Natural History in Washington, D. C..
Indeed so.

I rember thinking that the security didn't look like much, not to a team of intrepid GURPS characters with the usual total disregard for danger, discomfort and the dictates of civilized conduct, at least so long they could justify everything through the prism of their strict codes, vows or obessions, driving them onward to ever greater adventures.

Quote:
Originally Posted by lwcamp View Post
Possible adventures include:
* Save the nation! The curse is about to enact its work on the United States of America, the current owner! The PCs have to somehow get the stone away from the country, by means fair or foul. (Of course, this means that the curse falls to them ...)
* The MacGuffin. Obviously this is a powerful magical artifact. Obviously the bad guys want it to enact their evil plans. The PCs need to stop the jewel heist.

Luke
Both. It's most likely cursed, but, it is also a powerful artifact, presumably powerful enough to enable the use of the sort of world-ending rituals that PCs oppose, if only because the world is where they keep all their stuff.

So, when the PCs find out that the antagonists mean to steal it, they've got to choose whether to pass all their data to MiBs of dubious honour, likely dooming themselves to unpleasant attention forevermore after having had to reveal so much of their ways and means in order to convince the government to hide the stone somewhere safe, not to mention exposing unknown elements in the Deep State to the temptation of having a magical thermonuclear device that can in theory power any ritual, or... well, steal it themselves before the villains do and then deal with the curse, because that's their unhappy lot in life.
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