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Old 08-23-2016, 01:37 PM   #20
phayman53
 
Join Date: Dec 2012
Default Re: Incentivizing secondary attacks House Rule

Quote:
Originally Posted by Gigermann View Post
This is how I'm handling it (plus some related extras):

Quote:
  • Deceptive Attacks and Feints are more effective when the attacker is "off-handed" (FREX, left-handed, when you're right-handed; "natural" or via Ambidexterity or Off-Hand Training), and the defender is unfamiliar or inexperienced; if either succeeds, add an extra -1 to the target’s defense penalty. Treat as a "Familiarity", B169. Precedent: "Reverse Grip," MA112
  • Deceptive Attacks and Feints are more effective when originating from a "non-standard" attack type (FREX, kicking or pummeling when using a broadsword), and the defender is unfamiliar or inexperienced; if either succeeds, add an extra -1 to the target’s defense penalty. Treat as "Familiarity", B169. This bonus does not stack with the above "off-hand" effect (essentially, the same thing). An appropriate Style Familiarity Perk grants familiarity with all such ruses normally associated with that style, in addition to providing its listed bonus, as described. Precedent: "Reverse Grip," MA112
  • If you use the same Deceptive Attacks/Feints twice on a foe in a fight, he defends at +1 against your third and later uses, unless it is "changed" (by description, @GMD) Precedent: "Targeted Attacks," MA68/"Combinations," MA80
There is also MA218, "Effects of Hidden Weapons" to consider as a precedent: first defense at -2
Hmm, simple and makes sense. It definitely makes off-hand attacks and unusual attacks more useful, but still requires them to be part of a feint or deceptive attack (or set-up attack). Good idea, though I still like the idea of having to pair it with another attack to get the bonus, but that may not really be necessary.
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