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Old 08-18-2015, 01:46 PM   #50
Dingle
 
Join Date: Oct 2012
Location: Ireland
Default Re: Alternate GURPS: Seeking a minimalistic (25-50) skill list . . .

Quote:
Originally Posted by vicky_molokh View Post
Greetings, all!

This thread is partially inspired by the observation that in GURPS, attributes are relatively cheap compared to skills, such that a wide specialist, and often even a moderate specialist, is too often best built using high attributes.
I can think of another way to reduce this problem without changing as much:

If you reduced defaults between skills by a lot, and add a few more defaults for skills that don't have them, raising one skill would end up raising a lot more, and therefore it wouldn't be worth buying attributes for groups of related skills.
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