Quote:
Originally Posted by Anthony
The thing about perception checks (and a lot of other checks, such as shooting people) is that a high degree of randomness makes sense as long as you assume that there are a whole bunch of unmentioned situational modifiers out there, and that much of the randomness of your roll isn't actually for variation in skill, it's for clarifying those unstated situational modifiers. As such, the more you nail down exactly the situation under which the roll occurs, the less random it should be.
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Well said. If it were something like reading an eye chart at the a doctor's office, I'd probably go with "turn it up to 11". If it was to notice that the eye chart was covering a hole in the wall–creating subtle color/hue variations in the eye chart–I'd want to introduce some randomness.