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Old 10-21-2018, 07:25 AM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: Different Mana Levels Simultaniously

I don't think there's RAW on exactly how multi-hex figures are affected by area effects. So, three obvious choices:

1) Pick a point to use to determine "in" or "out". This should be the head of a multi-hex figure, as that's the point used for other determinations in the rules. (It's also generally where the brain is, so it's not a terrible spot to pick for magic use.)

2) Worst case: the figure suffers the worst of any of multiple levels of the same effect it happens to be in. (In this case, that's the lowest mana area. So, if you're not completely suffused with a mana level, you can't cast spells at that mana level.)

3) Best case: the figure suffers the least of any of multiple levels of the same effect. (As long as any of your body is touching mana, you can draw on it. However, you likely want the same rules to apply to other areas like fire or explosions, so having a pinky sticking through a wall into the fire that kills you might be more annoying than refusing to let a mage stick their pinky into the high-mana zone in the next hex.)

If there's a dispute as to "best" and "worst" effect, read those as "player's choice" and "GM's choice". For the rules lawyers, I'd also throw in a clause into "choice" rules that said once that choice has been made for some figure, it remains consistent throughout the scene. (That is, you can't choose to be the in the normal-mana area to cast your spell, then on your foe's turn claim to be in the no-mana area so his spells can't affect you.)

You could also just go with (4) GM's ruling on the spot or (5) average the effects per hex and use that average.

Seems like the multi-hex creature vs. area effect question would be good oFAQ or certainly uFAQ material.
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