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Old 06-25-2020, 02:47 PM   #6
qchap
 
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Join Date: Jan 2019
Default Re: Changing CP total in play

Quote:
Originally Posted by Anaraxes View Post
I think you're right any that such ability needs careful scrutiny, if not outright Author Control. There's no fair price in CP for an ability that permanently generates CP.
Quote:
Originally Posted by Stormcrow View Post
So it really depends what you're trying to do. Give us something specific, and we can see how it would be done.
I have several thing in my mind, and I can now say about two:

An ability (innate attack or some another), with wich I can kill someone in some really special circumstance, if the victim had some special abilities, I could gain some of them. And sometimes this could also give me some mental disadvantages in special cases. Anyway, I don't have to pay actual CP for it (or it wouldn't be rewarding).

Second:
I have some mental disadvantage, E.g. Pacifism. Normally I can't kill, but in this case I could kill... but after that I gain some disadvantage or lose advantage (e.g. one Will level) for my punishment. It's like a curse.

All such abilities/curses would only be available in templates, so it'd be strictly controlled.
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