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Old 04-13-2020, 12:25 PM   #9
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Modular Powers: a flexible powers/magic system

Quote:
Originally Posted by ericthered View Post
Yeah, its rather weird that Modular abilities is mental only be default, and physical costs more. Especially because that's one of the few places the mental/physical/social split shows up. Does anyone know the justification for that?
My guess is it might be a carryover from 3e. I don't recall their being any generic MA in it, only specific versions (and maybe only Psionic ones?).
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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