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Old 10-10-2019, 12:27 PM   #8
Join Date: Nov 2015
Default Re: Survivable Musket

I don't really see a problem with 4d6 muskets. Of course that depends on the kind of game you're running, but I hope your characters aren't getting shot by multiple muskets each round, and they even have access to DR 9 armor...
Between reload time and malfunction chances, if they have a decent chance of just bouncing off your armor, what good are they ?

My players feared muskets in a pirate campaign I ran, and they were at best wearing DR 2 leather jackets and sometimes a cap. Still, it never stopped them from boarding juicy ships.
Sometimes someone didn't make it, sometimes someone was dragged away and brough to the cook (who was also the ship's medic ofc), but then there was the next ship, and the next musket...
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