Quote:
Originally Posted by Brandy
If you have hyperspace coordinates in the form (x,y) for two planets, the calculation for distance between them is d=√((x2-x1)^2+(y2-y1)^2).
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Yes, I know that, but what is the generalisation for when I don’t have coordinates? Since I’m looking at random distribution of a very large number of points, and I don’t care about creating their coordinates yet, is there a 2d equivalent to the 3D formula given in GURPS Space?
And stack exchange has been useless to me, since I’m trying to write my material as if somebody other than me was going to be running the game, and I would rather not force calculus down my throat or somebody else’s.