Re: Mixing kinds of Magic
By itself there's no problem with mixing magic systems, each has its pros and cons that ends up balancing themselves.
Knowing all the rules could be a problem, though. Goes without saying that it adds significant burden to GM, especially so if RPM is in the mix due to its GM-reliant nature. It affects players too but in a lesser extent, they don't have to know the ins and outs of every system like the GM but would still require some knowledge of each so they can predict what kind of threats enemy spellcasters represents, and those who wants to play mages would have to go a little beyond in order to choose which system they will use.
|