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Old 10-14-2015, 09:52 AM   #9
Join Date: Jan 2010
Location: Brighton
Default Re: Fighting in Poor Lighting

I'd apply them to the skill and calculate defence accordingly (so basically -pen/2)

Otherwise it makes no sense (I can't see you enough to hit you without taking a penalty, but I can see you enough to stop you hitting me without a penalty?). Other sources of penality seem to apply to defences so I don't see why these shouldn't

Originally Posted by Rupert View Post
The only 'visibility' penalty for active defences seems to be "can't see the attacker: -4". 'Flank' or 'Rear with Peripheral Vision' attract a -2 which could also be considered a penalty for poor vision.

Either way, this implies that an Active Defence only attracts a -2 when it's "hard" or "very hard", and a -4 when it's "almost impossible" to "impossible" in the sense these terms are used on B345-346.
That to me seems pretty close to a -8 light penalty as a point of comparison.

Originally Posted by Rupert View Post
At most I'd only assign a -2 when the lighting penalty is -6 or worse, and the -4 is clearly for when there's no light at all, and I'd be inclined to go with what the rules imply - no penalty at all as long as you can see at all (or have some other targeting sense to use instead).

As for this resulting in a comedy of people flailing around madly, hitting nothing, that's how brawls in the dark tend to go, and the real damage is done by getting hit by things you never because they blind-sided you or were aimed at someone else.

This is something that having successful defences being a subset of successful attacks actually works well for (for most people throwing attacks at -8 due to very poor light is going to pretty much give flailing around without much hope without really worrying about adjusting defences).

Originally Posted by Rupert View Post
Firefights are even worse. You're firing at vague shapes and muzzle flashes, unless you have good modern low-light sights you can't see your own sights, and friend vs foe is based mostly on their relative position, so if someone gets turned around in the confusion (easy enough even in daylight!), they could well be shooting at their own side. Night Vision gear helps to an extent, but it cuts into peripheral vision, making it easer to lose orientation - to my mind that's probably the biggest advantage of the gear in UT over today's gear - the goggles and visors don't have this limitation.
Yeah, I think its definitely worth playing up the disadvantages of TL8 night vision to match that description. I'd certainly penalise defending against gun fire in the dark. Even with the "dodge this" rules tweak you need to be aware of an attack to have chance.

Last edited by Tomsdad; 10-14-2015 at 12:18 PM.
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