Quote:
Originally Posted by Tomsdad
But the play style I'm trying to avoid is the one where players spend a long time when it's their turn to intricately plot (often involving a lengthy OOC conversation amongst themselves) out what they will do often from a top down position of situational knowledge in what supposed to be a second by second chaotic combat in often chaotic and unknown situations.
Other then my sense of desired verisimilitude, there's also a practical concern (for me anyway). Combat resolution takes time even at the best of times, anything I can do to reduce extra time being taken is (again for me) a good thing.
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I absolutely agree. I'm glad my players like to throw out answers to each other, even if they aren't good answers ;) As for the players who want to play chess, remind them that both ETS exists and that everyone will frown really hard for someone taking it