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Old 02-01-2011, 04:41 PM   #64
dataweaver
 
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Default Re: GURPS Powers: Divine Favor

Quote:
Originally Posted by johndallman View Post
Unfortunately, that doesn't seem to readily handle the variable breadth of the talents I'm trying to model. I'd need a fairly complicated heirarchy of categories as far as I can see. Just eyeballing it as a variable cost of talent by breadth seems much easier.
My suggestion was less about which Realms you would use and more about what rules you would use for the "Magical Talent <type>" trait: instead of the Availability Check and Reaction Roll mechanic that Divine Favor uses (which obviously carries a strong implication that you're dealing with a person of some sort), use the "Flexible Magic" rules from Thaumatology (specifically, Performing the Working, p.191) when your style of magic is more impersonal in its nature. Go ahead and assign any given mage a single Realm, and eyeball that Realm's cost by breadth; Thaumatology's method of assigning costs by counting Realms of roughly equal size is merely a suggestion, anyway.
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