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Old 02-02-2023, 10:31 AM   #9
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Talent/Spell of the Week: Area Knowledge

Quote:
Originally Posted by hcobb View Post
Whataboutism Area Knowledge with:
  1. Alertness? (The orcs always set an ambush around here)
  2. Naturalist? (The Wigglewaggles emerge from the purple sand over there)
  3. Calling spell? (Should be a dragon just over those hills)
  4. Woodsman? (Don't eat those plants)
  5. Carousing? (Terrible food, but all the wrong people go there)
  6. Literacy (or Scholar)? (That's the local dialect, they're hinting that you should NOT go left here)
  7. Seamanship? (I've heard there's a path through these shoals)
  8. Bard? (That isn't a song from around here)
Woodsmen should not need Area Knowledge in order to identify plants that are normally toxic, though it might let them know that one should stay away from normally edible plants in the area in question that have taken on toxicity due to environmental factors.

A Naturalist might with Area Knowledge might know that the local legend of dancing worms actually refers to the dreaded Wigglewaggles, but if emerging from the purple sand is normal for the critters, Naturalist alone should be sufficient to know that if they notice the sand.
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