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Old 06-22-2012, 12:38 PM   #15
DouglasCole
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Default Re: Pyramid #3/44: Alternate GURPS II

Quote:
Originally Posted by vierasmarius View Post
Oh, I guess that's another question. With FP being a more valuable resource (in terms of the difficulty to recover it and the consequences of losing it) would this alter the value of advantages that restore it? There's mention of Regenerate FP (keeping the same cost, though with additional intermediate levels) but what about things like Leech or Absorptive DR? I'm presuming that they'd stay the same, since they're not mentioned.

Anyways, thanks for humoring me guys! Wanted to make sure I understand it correctly. ^_^
I suspect that if you ALSO use the AP rules, no point changes are required. If you DON'T, FP drains may well be much more powerful, and thus worth even more points. I wrote these two things as one article, then realized it would be a stronger piece if it were more modular, but if you ONLY increase the FP recover rate from 1 per 10 min up to 2 hours or even more (24 hours per FP at 10 FP starting out), this can be big deal.
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