[The Last Gasp] Acceleration based AP cost and Enhanced Move 2
Hi,
I am currently looking at the movement costs in The Last Gasp. I am aware of the Gaming Ballistic article and considering to use that variant. However, while I like the additional cost to maintain movement, and the free anti-step deceleration, I am not sure if it goes too much on the "Ferret on Crack" side of the game type spectrum.
If I understand correctly the rules for the simplified acceleration based cost (with no Move/limit, and 1 AP / (20% move) cost):
- There is no minimum free acceleration. That means that moving from 0 to max Move in 5 seconds or 1 second has the same total cost.
- A HT 10 creature (let's say an animal) with Enhanced Move 2 cannot reach its maximum velocity without spending FP, regardless on how much time it takes to accelerate, unless it has AP related advantages or higher HT.
Am I understanding correctly?
What is your experience using the three different proposed movement AP cost systems (Movement based, acceleration based and Gaming Ballistic article)?
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