Quote:
Originally Posted by larsdangly
I'm sure you have something specific in mind, but I have not idea what you're talking about this time! 30 year olds and falling asleep in six turns - what is all that supposed to mean?
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Reverse Missiles: 28 strength to cast, 14 per turn to maintain.
Typical Age 20 starting Goblin wizard
ST 6 DX 9 IQ 17
Literacy, Goblinish, Humanish, Knife, Soc Tongue
7-Hex Wall, Calling, Cleansing, Create Gate, Regeneration, Spellsniffer, Staff I,II,III,IV,V etc
Work 10 years as a Town wizard, saving $100 per week, gaining 500 XP per year and dying a third of the time.
So with 5k XP and $50k we buy:
Add 5 DX: 1300 XP
Add 18 Mana: 3600 XP
Fine silver dagger: $1k
10 point powerstone in dagger hilt: $11k
Leather armor $100 With a +4 enchantment: $15k
Fireproofing potion: $250
Ring of iron flesh (from the previous 14-hex donor): $16k
With the final result of:
Typical Age 30 Goblin Wizard
ST 6 DX 14(12) IQ 17 Mana 18
Fine Silver Dagger-Staff(1d/1d+2) with 10 point powerstone, Leather Armor(2+4), Iron flesh ring(6), Fireproofing potion
Literacy, Goblinish, Humanish, Knife, Soc Tongue
7-Hex Wall, Calling, Cleansing, Create Gate, Regeneration, Spellsniffer, Staff I,II,III,IV,V etc
21 zaps from the holstered Dagger-Staff of which 20 hit doing an average of 110 damage which ignores armor.
Apparently dragons don't like the dragon flesh they smell on goblin breath.