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Old 09-11-2014, 12:43 PM   #1
weby
 
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Join Date: Oct 2008
Default Point cost for ultra tech enchanted claws?

There is a set of Cyber claws in UT page 211 and melee weapon modifiers on page 163-165. They spell out the cost in terms of money for implanted claws that re superfine or similarly enchanted.

The question that is left unanswered what is what would be the point cost. The basic cost is 6 points, so what would be reasonable cost for:

Superfine? The extra damage seems easy innate attack 2 points with (2) divider +2 damage is 0.6*7 point base with +50% for the armor divisor. The straightforward thing would seem to be to just add +100% strength based modifier, but that seems to be a low price for converting all your ST to penetrate armor better.

Monowire? The same as above but with (10) armor penetration, the cost seems even more wrong.

Vibro? as above but +1d damage and

Nanothorn? Convert damage to corrosion that has special effects like reducing armor but no extra damage.. so cannot use even innate attack to model it. So no idea really how to model the cost.

Am I overly sensitive to the perceived cost as weapons already do those things and you are paying the base 6 points for having a weapon that you carry concealed inside so the +100% is good enough?
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