Re: [Basic] Trained by a Non-Combat Master
The main benefit of TBaM is reduced penalties for Rapid Strike and multiple parries. The access to esoteric skills is basically a minor unusual background (and plenty of them make sense for non-combat TBaM anyway: Wizards could learn Mental Strength and Hypnotic Hands, Theives could learn Lizard Climb, Flying Leap, and Invisibility Art, etc...).
I guess the simplest solution would be to allow the equivalent of Rapid Strike for Non-Combat tasks.
Once you do that, then TBaM makes sense for high IQ characters who can, for instance, perform two Concentrate maneuvers at -3 instead of -6.
I guess there are already rules in place for performing non-combat tasks quicker, it makes sense that Non-Combat versions of TBaM would halve the penalties for those tasks.
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