Quote:
Originally Posted by evileeyore
For Clerics, DF 7 Clerics does a good job of differentiating them, as for spell lists, once you've got several decent ones, you're golden.
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That isn't anywhere close to my issue. The issue is dealing with
mighty spellcasters with many spells. They take a long time to make, and it's hard to get a handle on so many spells.
This is getting farther off-topic, but a good goal for
DFRPG products is to let GMs make adventures fast by making the crunch easier to use.