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Old 08-27-2014, 09:54 AM   #110
nick_coffin
 
Join Date: Aug 2004
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Refplace View Post
Why not give them Channeling instead then?
Because this is full-blown possession, not just communication with the dead. The idea comes from an adventure I'm writing for a convention - the PCs are paired with an "aide-de-camp" who carries a charm with Walking Possession Agreement on it. If the PC dies, the aide-de-camp breaks the charm, and the PC's mind will possess the aide's body allowing the PC to continue the adventure in the other person's body.

It allows me to kill off PCs with more or less impunity, without wrecking the adventure. ;-)

Here's the current writeup of this ritual:

Quote:
Walking Possession Agreement
Spell Effects: Greater Control Mind + Lesser Sense Mind.
Inherent Modifiers: Altered Trait, Possession (No Memory Access, -10%; Affects Others Only +0%; Usable Once Only ×¹⁄₅).
Greater Effects: 1 (×3).

Upon casting this ritual, the subject may sense a nearby mind/spirit and places that mind into the subject’s body, effectively allowing the target’s mind to possess the subject. The effects are the same as for the advantage Possession (p. 75) with the No Memory Access limitation, further limited by the duration.

An unwilling target gets a resistance roll to prevent the effects.

If cast on a living target, the target’s mind is returned to its original body at the termination of the ritual’s duration. If the target’s body has ceased to function before the duration of the ritual, the target’s mind will transition to the afterlife - the ritual does not create undead or resurrect the target. The target's mind is not damaged by the termination of its original body (other than by the knowledge that his original body has perished, if the target is aware of that fact).

This ritual is retroactive if cast within 6 seconds of the moment of death of the target, as in this setting, a person’s mind/soul remains in the material realm that long. No resistance roll is necessary for this use.

When used in this way, it is typically cast as a charm carried by someone willing to be possessed by the target due to the short time period available and high energy cost of the ritual. At the end of the duration, the possessed regains control of his body and the target's mind and soul are freed to continue its journey to the afterlife.

Typical Casting: Greater Control Mind (5) + Lesser Sense Mind (2) + Altered Trait, Possession (No Memory Access, -10%; Affects Others Only +0%; Usable Once Only ×¹⁄₅) (18) + Duration, 10 minutes (1) + Range, 5 yds (2). 84 energy (28×3).

For the purposes of my game:
Charm of Walking Possession Agreement: Greater Control Mind (5) + Lesser Sense Mind (2) + Lesser Control Magic (5) + Altered Trait, Possession (No Memory Access, -10%; Affects Others Only +0%; Usable Once Only ×¹⁄₅) (18) + Duration, 12 hours (6) + Range, 5 yds (2). 114 energy (38×3).

Last edited by nick_coffin; 08-27-2014 at 10:37 AM.
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