Quote:
Originally Posted by WingedKagouti
The effect on prices would be impacted by a) how easy & fast it is to make the un-enchanted items and b) how much mages can get away with charging for enchanting the items.
What they can charge is generally up to the rarity of their ability/abilities and how much effort it takes to use.
It would be plausible for one setup to make equivalent items cheaper than listed, it would also be plausible a different setup to make equivalent items to be available a couple of TL earlier.
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Quote:
Originally Posted by johndallman
Well, on a normal TL path, blades are Fine at no extra cost from TL7 onwards. In places where metal magicians are well-established, prices won't be quite that good, because it's still craft-work rather than industrial production, but Fine blades might be only +1CF rather than +3CF. Then add the markup for any enchanted properties.
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I really like this for a lot of reasons. Number is it's *easy* - easy to implement, easy to understand.