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Old 12-13-2018, 03:53 PM   #9
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Join Date: Mar 2006
Location: Iceland*
Default Re: Bane Bullet Charm

Originally Posted by ericthered View Post
There is some discussion on this in this old thread. Basically PK recommended treating a +2 bonus as +2 or +1 per die, and there was some cost discussion.
As a damage bonus with a weapon is a narrow category, there doesn't seem to be any incentive to cast a ritual giving a bullet Charm a bonus to damage only against a specific category of foes, when you can have an unlimited damage bonus against any target for the same energy cost.

This seems to lead to uninteresting results, as I find the idea of Werewolf Bane, Ghostkiller or Supernatural Slayer bullet Charms much more flavourful than Bullets of +2 to Damage. And while I might allow basic enchanted bullets that hit harder, I would like Bane bullets enchanted against specific foes to receive a substantially higher bonus damage for the same energy cost.
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