Quote:
Originally Posted by Kieddicus
when you hit with a melee attack you deal your HTH dmg plus your weapon dmg.
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I presume by HTH damage you mean unarmed damage.
The problem with this is that unarmed damage goes up quite slowly - only one point every two ST, then slower. Whereas damage from a weapon in RAW TFT increases at around twice this rate. So your rule makes ST less important, more of a dump attribute.
This is why I prefer the idea of multiplying the ST by something.