Re: The Road to Adventure
I've chosen to make gates pretty rare and no extensive gate network. First, often getting to the destination is part of the play. Second, I want a recognizable middle ages with magic, something that doesn't require me to make up a whole economy based on cheap and easy travel. Some people like to think about such things. I like to get on with the adventure.
Not that a wildly different economy would result in fewer adventures, but they would be different than the kind I want.
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