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Old 12-20-2015, 01:57 PM   #16
fredtheobviouspseudonym
 
Join Date: May 2007
Default Re: Tech for DF/Fantasy Game

Quote:
Originally Posted by Koningkrush View Post
Also, fantasy doesn't always have to exclude gunpowder. They had gunpowder in Lord of the Rings for example. All that matters really is balance.
For example, it would be cool if some kind of magical or technological gun could be rarely found in secluded Dwarven societies.
If you are willing to risk the effect on play, let the Dwarves with their gunpowder build "harmonica guns."

". . . a form of firearm which was breech loaded with a steel slide, containing a number of chambers bored in it and which were filled with projectiles." https://en.wikipedia.org/wiki/Harmonica_gun

Basically it lets a fairly primitive gun fire multiple shots in succession -- then you can re-load a new slide/harmonica in a few seconds and fire five or six more shots.

In our time line they didn't work well because such weapons (and the interchangeable slides carefully matched to each individual gun) required very demanding metallurgy and painstaking precision fitting.

Did someone say "Dwarves"?

You could even make them without percussion caps -- have a "scent-bottle" dispenser for priming powder for a flintlock. Or wheellock -- have the lever action that advances the ammunition slide also wind the lock.
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