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Originally Posted by Mack_JB
Just spit-balling an idea ... what if the hatch was actually underneath the entire unit, it's a floor hatch?. Harder to target that way, and still allows egress for the occupants or equipment.
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That still doesn't address why "hitting" it doesn't damage it, but rather affects what's inside. I'd argue the only thing that can hit a bottom hatch is mines and CMs, which introduces a whole different layer of issues.
I think I see it more like missile racks. Again, assuming INF only; target the hatch and on a D, INF is reduced, on an X the hatch is blown and the INF is lost. That way there's a way to permanently damage the hold, which is probably the biggest hangup I have. That would also open the door for another Vulcan/CE task that can be fixed.
The reason I keep talking about it for INF only is because the _intent_ is an APC, not a cargo system. It also simplifies a lot of the damage rules quirks potential.