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Old 10-30-2009, 04:50 AM   #87
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: [DF] Homebrew Monsters

Quote:
Originally Posted by duromiir View Post
But like RedMattis is saying, it's hard for a complete newbie to know -aside from obvious examples, like Epics- what monsters are appropriate for starting players. Is that info in the DF books, or is it something we just need to get a feel for?
You really need to get a feel for it, more than anything else. But there are a lot of suggestions out there:

Starting DF characters are generally quite capable. They can generally expect to defeat around twice their numbers in minions such as Dire Wolves, Giant Bats, Horde Zombies, Doomchildren or an equal number of worthies such as Crushrooms. They can probably even beat 1-2 bosses such as Peshkali, Siege Beasts, or Stone Golems. Note due to the swingy nature of GURPS combat, a "defeat" in this case probably leaves 1-2 delvers in the negatives or possibly dead.

If you halve the number of foes, the delvers should expect to come out ahead with minimal wounds. Double the number of foes, and even if the delvers win, they'll be nursing horrible wounds.

Delvers ramp up in power pretty quickly. By the end of my first DF game, the 6 delvers worth 350 point were fighting a dozen+ ST24, HP 30, axe skill-17 Ogres at a time and winning with generally minor wounds.
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