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Old 01-06-2019, 03:11 PM   #37
TGLS
 
Join Date: Jan 2014
Default Re: [GAME] Incorporate a Cyberpunk Megacorp

Quote:
Originally Posted by (E) View Post
Question 38 (A-F) [STG]
What weapons and guns are common for the different groups within society and why?
- Street level violence
- Military
- Armed corporate security
- Police
- Organized criminals
- Well equipped independent agents
- any groups I've forgotten
Answer 38A [STG]: Guns for Civilians
Gun law hasn't changed much on paper. Countries that were harsh on guns in the early 21st century remain harsh on guns (i.e. Japan, Taiwan, Singapore, Malaysia, Vietnam, China), and there are few if any ways around it. May issue countries still refuse to issue permits sometimes, though what they are willing to license has become slightly more permissive. Shall issue countries remain easy to acquire guns. Less officially, things are slightly looser.

Street level punks are going to have trouble getting guns in may issue countries. Interconnected systems and automatic checks make it difficult for guns to be acquired under the table, and most have some kind of criminal record or stigma that is used to deny weapons. The few that do have guns tend towards antique 20th or early 21st century weapons, that lack easy checks on newer weapons. Sometimes more recent weapons may be found.

Corporate security almost always goes through legal channels. Even in very restrictive regions, they are able to acquire guns comparable to police forces, by deputizing their security forces to the police, though they may have to go through more extensive searches for security personnel. For corporate paramilitaries, they usually act more like organized crime, producing weapons themselves by microfac, without regard for laws.

Organized crime tend to have connections or their own supply of weapons. In general, they are producing there own weapons locally with microfacs, instead of trafficking them, and they are not selling them. This generally ignores any arms control requirements in the regions where they are based. In more permissive regions, they may acquire weapons "legally", using corrupt officials to ensure they are licensed a permit. Sometimes they even get the same kind of deputization as corporate security.

Freelance agents tend to either have to acquire weapons from their client, or make do with what is allowed under the law. Most can't afford to maintain expensive manufacturing capabilities wherever they go, but on the other hand, they are without any stigmas that are used to bar weapon ownership in their locale.

Revolvers and other old fashioned weapons tend to remain available without security checks. They generally lack the sophisticated electronics that are used to keep track of modern guns.

Modern civilian weapons are mostly semi-automatic and regulated through electronic trackers. While it is impossible to stop the gun from being able to be fired, they all can be tracked remotely by GPS. This also stifles their ability to be used in insurgencies, where remaining hidden is critical. Only larger sizes are normally available.

Microfac weaponry is easily available on the web. Thus, the primary method of stopping this method of circumvention is by ensure microfacs can only print properly registered designs. This has led an odd association between IP piracy and illegal arms manufacturing. Arms from as holdout needlers to automatic rifles can be made, though costs can be prohibitive.
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