Re: Encouraging different attacks
Movement and environment can help mix things up, but require a bit more setup on the GM's side. Foes with Karate, Judo, and Boxing (and probably one or two other combat skills that I'm not naming) have darn good Parry scores when they Retreat. They can use that to "lead" the opposition by continually moving away and into other things.
Let's say that an enemy does a Retreating Acrobatic Dodge and winds up on the other side of a table. The PC now has to negotiate the obstacle in order to attack again. Whether it's by chopping the table with their Battleaxe or doing an All Out Attack (Long), they're now forced to change up their standard procedure.
Catwalks are great for this, since the goal of the combat changes from "make him run out of hit points" to "knock him off the catwalk and watch him fall to his death." In this scenario, attacks are primarily useful for inflicting stun penalties, so that the enemy has less resistance to you throwing him off the catwalk.
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