Re: [Spaceships] The hard, ungrateful life of a CAG (fighter squadron leader)
downer pretty much has it completely covered.
As a GM, I'd rule in an RPG that a CAG type would be responsible for the overall mission planning. The execution would rely on the individual pilots, so the CAG wouldn't add anything.
Now, for a Mass Combats type event, or in a large scale combat game of any type (minis, forex), the CAGs command rating could invoke a positive or negative modifiers to the success of the mission.
Frankly, in a fighter furball, the CAGs ability to command is close to nil, beyond a general decision to withdraw. Maybe not even that.
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