Quote:
Originally Posted by CarrionPeacock
Maybe, I don't understand how GURPS calculates its damage (penetration on homongenous [sic] steel of xmm thick? wtf?) but 9d damage on unarmored individual is going to deal 60+ injury, instant-kill on average. I know muskets are dangerous, but that seems beyond what's reasonable.
|
Well, if you want
realism then you have to use the rules for blow-though damage cap and bleeding, really.
And if you want survivable guns another way to do it is to use the blow-though damage cap rules
without the bleeding rules.