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Old 06-21-2010, 03:48 PM   #9
Fred Brackin
 
Join Date: Aug 2007
Default Re: Revisiting Talents for Combat

Quote:
Originally Posted by Icelander View Post
In general, 10 or 15 point Talents for weapons have almost no abuse potential. Raising DX tends to be more efficient and hence greater munchkin-bait anyway.
To do the math for the doubters, 20 pts spent on DX gets you plus one on all DX Skills instead of just weapons.

However, it also gets you the equivalent of 5 pts spent on buying up Basic Speed which boosts Dodge, ground move and place in the initiative order. That's a great bargain compared to the alternatives for raising those independently as well.

So munchkins never buy a 15 pt Talent that can be replaced by a pt of DX. Even a 10 pt Talent looks marginal.

I've actually found very few character builds where any canon Talent is part of an efficient build. If it is it's because of the pt break you get on buying high levels of that Talent. 1 level almost never makes comparative sense.
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