Quote:
Originally Posted by ericthered
This is the camp I'm in. Let all melee weapons default to each other at -5 unless you are defaulting to a hard skill.
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Great minds think alike, I suppose. I designed a complex, three-tiered system and discovered that I could get the exact same result by letting all weapons default to each other.
I do think that if you do this, you should have a cap on how good you can get from defaults. Something like the "rule of 20" for skills. (I think "rule of 20" should apply to all skills, actually).